
But like Valheim, players won't instantly be killed if they don't maintain their water levels or find themselves without shelter.

Water, of course, is a constant concern out in the deep desert. The sandstorms of the harsh desert will require players to seek out shelter or build their own. Moving across the open sand too haphazardly will, true to the Dune books, attract sandworms, so players will constantly need to be aware of their movements. Instead, players will be incentivized in certain ways to keep their spice levels high.Īccording to the interview, Dune: Awakening will focus on three core survival pillars that players will need to be thinking about consistently: shelter, sandworms, and water. For example, in Dune: Awakening, players will want to consume spice, the most precious substance in the game's universe, but players won't be overly punished for not doing so. So we're kind of trying to find a nice balance with that."īylos points to indie sensation Valheim as an example of a popular survival game that rejected certain survival staples and was more accessible to a wider audience in its systems. And so I would say that we want to create these very strong survival tensions, but we also don't want to punish players in a ridiculously harsh way. "And everybody else sort of copied that, so we're rethinking some of those paradigms.

"There are assumptions that have just been there since the start of the survival genre, because the first did them," Joel Bylos, Dune: Awakening's creative director said. Now Playing: Dune Awakening Reveal Trailer | Gamescom ONL 2022 By clicking 'enter', you agree to GameSpot's
